Friday, March 03, 2017



I've been working a lot on the gui lately, and also I remade the appearance of the terrains, mountains look much better now.
I now realize that the various terrain types have too different treatments, I must create one single way of treating terrains regardless of their type, so I think I'll remake this part.
Aside from this, not much else to say.

Sunday, November 27, 2016


toxic girl

It's been a while since the last post.
I've had my headaches, had to study many boring things for my job and so on.
Also, I've suffered my usual inertia while going back to work on the game, it's really a slow moving engine for me.
By the way, the scenario maker is coming, it will let people decide possessions for each player, to place units in the map and set the scenario variables.
I'm stuck on a problem: should the units have a rigid footprint? or should I allow them to be stretched or bent? should they be composed of smaller subunits that the player can actually use? I haven't decided it yet, a voice tells me to keep it simple especially at this stage, I can always add more features later, but another voice tells me to put everything comes to my mind inside of the game.

Wednesday, August 31, 2016



My poor spot instance on aws has again been razed by a sudden spike in bid prices. I think this time the duration was 1 hour or so, and the price went 1 cent above my own.
I wanted anyway to remake the instance, so no big deal.
By the way the scenario maker has made a good progress, as I finalized the way land ownership is managed.
I'm now working on unit types, and their placement in the map. My ideas range from a basic implementation of units, to a more complex scheme of customization, in which the player can pick up various specialties (like alpine or paratrooper) and mix them, a bit like it happend in the original Alpha Centauri game.

Monday, June 13, 2016


scenario maker

I've been working on the scenario maker for the past two months, I've slowed down the development because of some reasons:
1) summer is arriving and I've been a bit busy playing with my kids
2) I had to resolve some complex issues with the scenario maker itself, namely the visualization of a transparent layer over the map. This layer will represent the terrain possession, and it took an amazing amount of time to think about a smart system to manage it. The reason is that everything on the map is a 3d object and is not so easy to overwrite a 3d shape as it was a bitmap.
3) I'm on aws certifications now, they'll be useful both for the project on for my job

Saturday, April 02, 2016



I've released a new version of the program, this version includes the ability to upload and download the maps to the cloud.
Download the new version here

In order to use the new cloud function you must register on a forum, hosted at this site for the moment

and then use your username and password in the "OPTIONS" tab of the main lobby gui (which at this point is not really nice to see, but it's functional)
See the image
Click image for larger version. 

Name: 1.png 
Views: 4 
Size: 11.9 KB 
ID: 81832

Inside this tab just fill the username and password and click login
Click image for larger version. 

Name: 25.png 
Views: 3 
Size: 15.6 KB 
ID: 81834

If everything is gone well you should see your avatar in the main lobby.

In the CREATE MAP tab you can start painting your maps, there you find two new buttons
Click image for larger version. 

Name: 2.png 
Views: 4 
Size: 42.2 KB 
ID: 81833

the third is for upload and the fifth for download.
I also add some new functions the toponymy terrain type, so now it's possible to add labels to the terrain more easily and you can rotate and resize it.
Have fun and remember that any kind of feedback is appreciated.

Tuesday, March 01, 2016


Beethoven "Moonlight" Sonata op 27 # 2 Mov 3 Valentina Lisitsa

It's been a hard month. I discovered that the erase function didn't really erase elements of the map, so the upload function failed miserably as it uploaded map items supposed to be canceled.
I had to remake completely the erase function by implementing an system of arrays, that list all the map elements. It was easy for standard map items, such as all the plain terrains, but roads, rivers, and in lesser measure mountains, have been dreadful to remake.
Now this is the new download link
and I'm going to post it in cartographers' forums, as I need to know if the map maker is good and if it can be used on all clients without problems.

Sunday, January 31, 2016


Gran Vals #2

I've tested the upload function to the central db. This will permit users to upload their maps and manage them, the local save feature will still remain if one wants to have a local copy of his files, but the central db will be the only way to play.
In the next update I'll include these functions, and then I'll start working on the scenario maker, which will take an existing map to create a scenario around and upon it. It's still a long way to go, but I have very clear in mind how to proceed.
Meanwhile, the map maker has been downloaded a total of 1 times! and it was me testing the link! but I'm not worried, it's still early to advertise the game.
What I don't know is if someone is reading the blog, if so any comment would be appreciated.

This page is powered by Blogger. Isn't yours?